Posts Tagged as3
Create a png with php and as3
Posted by Jeff in ACTIONSCRIPT 3.0 on June 17, 2010
For a project I was on awhile ago, I needed to decorate a character with different items of clothing. When the user was done ‘dressing’ their character, they would press a button and the whole character would shrink down so it would fit as an ornament on a tree. In order to not confuse the issue, I am going to only show the code that enables you to take a movieclip and create a png from it. In order to do this, you will need to include the Flex SDK as a part of your flash build (for the Base64Encoder class) and you need to download as3corelib. To include the Flex SDK, in your Flash preferences add this line: (Mac OSX)
//VERSION will prob be 3.5, 4 etc... /Applications/Adobe Flash Builder 4/sdks/flex_sdk_VERSION/frameworks/projects/framework/src
Code after the jump…
CreatePNG (44.4 KiB, 30 hits)
Avoid Twitter API-IP Call Limit
Posted by Jeff in ACTIONSCRIPT 3.0 on March 19, 2010
Twitter limits the amount of calls you can make to its API and from one IP to a few hundred an hour. So that means if you have something on the page that is showing your latest tweets, it will only work for the first few hundred people. We have a really high traffic site and needed a more robust solution.
What we did is create a php file that loads the XML from the twitter user timeline (example) and saves it on our server. We setup a chron job to call it every minute. The Flash movie loads the XML file that our php file creates for us ensuring that we will never go over the limit but always have the most up to date content from Twitter displayed on our website.
If you have any questions or want an example of the source, post in the comments. Running Example.
Resources Used:
Drop Down Menu with AS3
Posted by Jeff in ACTIONSCRIPT 3.0 on January 26, 2010
Here is a code snippet that I have been using to create dropdown menus from movieclips in actionscript 3. I probably should try to wrap this up in a class as I bust out this snippet whenever I need this functionality. Usually when I have a ‘button’ that I need to have open up a larger movieclip with selectable/dynamic information in it. Would be nice to set a moviclip to be the ‘menu trigger’ (in the example: _sMouseOver) and another to be ‘the target’ (in the example: _sMenu) in a class… Maybe I will work on a class implementation later.
AS3 Mouse Over Menu (15.4 KiB, 216 hits)
Code Snippet after the jump: Read the rest of this entry »
AS3 – Snow Effect
Posted by Jeff in ACTIONSCRIPT 3.0 on January 11, 2010
The best snow script that I have seen thus far. You get great performance even with 1500 different snowflakes in the movie and practically everything is customizable. I will definitely be using this in projects that require a snow affect.
What you can customize:
Check it out: Tim Soret – Snow
HTTPService and ArrayCollection in Flash CS4
Recently I had a need to use the HTTPService & ArrayCollection Flex classes from inside Flash CS4. In order to do this you need to point to the Flex classes in your Flash preferences as outlined in this post. Code after the jump. Read the rest of this entry »
Setup WAMP and the Zend Framework for use with Flash and Flex
There are a few tutorials out there on the net about using Zend with Flash/Flex but most seem to be overly complicated and many don’t work even after following the instructions. (I am hoping that mine will.
) The next few articles cover a VERY simple implementation that you can build on for use with future projects and I hope it can save people time when it comes to beginning to explore this new method. This post will deal with setting up your environment to be able to use Zend with Flash/Flex.
Code and instructions after the jump. Read the rest of this entry »
AS3 – Load XML Document Class Example
Posted by Jeff in ACTIONSCRIPT 3.0 on November 18, 2009
One thing that I do quite often in Flash is load XML. In order to save time, I separated a lot of that code out into external class files. I also created a snippet of code that calls those files in order to save time when I want to use them. (You will need Lee Brimlow’s snippets panel for this to work.)
The LoadXML and LoadURL classes are probably very similar to those found at Learning Actionscript 3 as that is where I learned a lot about this topic previously. Hope you find this helpful!
Load XML files (774.5 KiB, 109 hits)
Code snippet (for the panel) after the break…
AS3 – Draw Circle Animation Based on Time
Posted by Jeff in ACTIONSCRIPT 3.0 on November 1, 2009
If you need to perform an animation and have it be standard when viewed across different machines, it is best to use an onEnterFrame event. I had a need in a project recently to draw a circle in a specified amount of time. I had been using the Timer class but found major time discrepancies between running the code locally and running the code in a browser. With some code that Jackson Dunstan provided, I was able to modify the animation so that you can start/stop drawing the circle based on user input. (In the sample provided it is by clicking the stage) I hope this helps someone in a similar situation. Code after the jump…
AS3 – Search & Replace a Word
Posted by Jeff in ACTIONSCRIPT 3.0 on October 14, 2009
In a project I was working on recently there was some information coming back from the database that I was displaying in a textfield. I didnt have any control of the text stored in the database and it was saying to ‘click the button above…’ but in this new interface we were designing, the button was below this textfield. I wrote a little function that replaced the word ‘above’ with ‘below’. Code after the break.
AS3 – Uppercase an input textfield’s contents automatically
Posted by Jeff in ACTIONSCRIPT 3.0 on September 25, 2009
Here is a quick snippet on how to automatically set an input textfield’s text to uppercase. (If you do it on the KeyboardEvent.KEY_UP event, the text will initially show as lowercase than change to uppercase.)
1 2 3 4 5 | text_txt.addEventListener(Event.CHANGE, toUpperCase) private function toUpperCase(evt:Event):void { evt.target.text = evt.target.text.toUpperCase(); } |